Steam Playtest coming soon

Art of War 2D

Two battlefields, top and bottom. Each is split into your half and your opponent's half. You take a battlefield's points by holding units on your opponent's half. First to 10 wins.

How it plays

Real-time strategy, played with cards

Play your cards

Spend resources to build a Barracks or send in Tanks, Rocket Teams and Jeeps.

Push across the line

Hold units on your opponent's half of a battlefield to take its points.

Win both fronts

Fight on the top and bottom battlefields at once. First to 10 points wins.

Your forces

Units

A blue-roofed Barracks building.

Building · Spawner

Barracks

Soldiers gather outside. Drag a group or use building orders. Each Soldier marches on its own and takes points like any unit.

Cost 6

A tank on a desert plain at dusk.

Unit · Vehicle · Heavy

Tank

A heavy tank. It rolls out slow, turns its turret onto a target and shells it with an area blast.

Cost 5

A kneeling soldier aiming a rocket launcher.

Unit · Human · Anti-armor

Rocket Team

Two Rocket Soldiers. One heavy rocket goes straight through armor: three kill a Tank. Keep your own troops out of the back-blast.

Cost 3

A jeep with a mounted machine gun and four soldiers.

Unit · Vehicle · Fast fire support

Jeep

A fast jeep with a heavy machine gun. Its riflemen jump out and fight as Soldiers while the jeep pulls back and covers them.

Cost 4

Ways to play

Friend, computer, or lesson

Play a friend on two PCs, or take on a computer opponent that plays to win. A step-by-step How to Play lesson teaches the basics. In the game, press F8 any time to tell us what to fix or add.